NSString *myString = @"This is my NSString";
NSString *myString2 = @"This is another NSString";
NSLog(@"I have just NSLogged this string: %@ ++ %@", myString, myString2);
int i = 10;
float x = 17.6;
NSLog(@"This is another NSLog string with %i and %f", i + 200, x);
NSString *userString = @"28";
NSLog(@"The sum of userString and 10 is %i", [userString intValue] + 10);
NSString *fourthObject = @"Fourth";
NSArray *myArray = [NSArray arrayWithObjects:@"First", @"Second", @"Third", fourthObject, nil];
NSLog(@"My array is %@", myArray);
NSLog(@"The 2nd item in the array is %@", [myArray objectAtIndex:1]);
NSMutableArray *myMutantArray = [NSMutableArray arrayWithObject:@"One"];
[myMutantArray addObject:@"Two"];
NSLog(@"My updated array becomes %@", myMutantArray);
NSLog(@"Location of 'two' is %i",[myMutantArray indexOfObject:@"Two"]);
[myMutantArray addObjectsFromArray:myArray];
NSLog(@"My updated array becomes %@", myMutantArray);
NSDictionary *gameData = [NSDictionary dictionaryWithObjectsAndKeys:
@"9340", @"highScore",
@"10", @"numLivesLeft",
@"plasma rifle", @"currentWeapon", nil];
NSLog(@"Printing game data...%@", gameData);
NSLog(@"What is my current weapon? %@", [gameData objectForKey:@"currentWeapon"]);
- (IBAction)buttonPressed:(id)sender {
int r = rand();
UIAlertView *alert = [[UIAlertView alloc]
initWithTitle:@"Hello World Title!"
message:[NSString stringWithFormat:@"Congrats! I have launched the msg!This is my random number: %i", r]
delegate:nil
cancelButtonTitle: @"CancelButton"
otherButtonTitles: nil];
[alert show];
}
@interface Zombie : NSObject
@property NSString *name;
@property int age;
@property NSString *characteristics;
@end
Zombie *aZombie = [[Zombie alloc] init];
[aZombie setName:@"Ted"];
aZombie.age = 12;
//[aZombie setAge:12];
[aZombie setCharacteristics:@"likes to eat plants"];
NSLog(@"The name of the Zombie is %@!", [aZombie name]);
NSLog(@"%@ is %i years old - as such the hit points are %i", aZombie.name, aZombie.age, [aZombie getHitPoints]);
NSLog(@"%@", [aZombie characteristics]);
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